Combat

Armour

Armour detracts its rating in points of damage from incoming sources of physical damage. Some sources of damage may partially or completely bypass conventional armour.


Defence

Your character’s defence represents their passive ability to avoid incoming attacks. It is subtracted from your opponent’s attack rolls.


Grappling

Extended Contact Combat Manipulation


Health

A character’s Health represents the number of points of damage they can take.


Initiative

Initiative determines the order in which people act.


Speed

You may take a number of steps per round equal to your character’s speed.


Weapons

Weapons help your character interact with their environment. Sometimes.


Combat

Wolves in Wolf's Clothing scottishsinger